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Corebreaker

A fast-paced action-platformer game with rogue-like elements. · By aQuadiun

Really nice game with fast pace.

A topic by TwinShini created Oct 16, 2022 Views: 105 Replies: 1
Viewing posts 1 to 2
(3 edits) (+1)

I played the game and it was really nice. I also realized that the levels and enemies were auto generated from a few set of floors. That means probably no of ememies and ememy type are determined at runtime using code.

Seems like the no of enemies per floor looks a bit too cluttered? I mean on the floors with larger space having more enemies is cool with rising difficulty. But on smaller sized floors having a lot of enemies fills the screen so much so it becomes hard to distinguish between a Tank and an Aero Shooter. Most of them have the same color probably trying to implement the same aesthetic but makes hard to distinguish between them until you are shot dead.

Developer

Hey TwinShini! Thanks for playing, I'm glad you liked it! :D

Yes, you are right! The amount of enemies and type are procedurally generated. It takes some properties in consideration to generate them, like room size, room difficulty. So definitely I will tweak those values to balance the difficulty and find a way to distinguish the enemies better. Thank you for your feedback and suggestions! ;)