I need a team for a voxel-based action RPG. The development cycle is indefinite, as we plan to continue updating the game for as long as it's viable.
The game will be a simple action RPG with two AI creatures (Zombie/Adventurer) to fight/trade with. Combat will be simple slashes-and-stabs hack-and-slash with three weapons (sword, pickaxe, axe). The in-game world will be procedurally generated with few features (huts, trees, rocks, grass).
Each of these features will be destructible and give the player items (Seeds, Rice, Wood, Stone, Sticks, Swords, Pickaxes, Axes, Plows, Fences, Barricades, Tents, Rice Cakes, Bones, Fertilizer).
The most interesting features of the game are the destructible environment, crafting, combat, and AI chat. The "Adventurer" is a creature that looks like the player and can be encountered randomly across the world. You can throw items at it, and it will return a random item of equal value. This creature will use an external AI chat protocol to give the illusion of multiplayer.
The game will be developed with code-based (actual) multiplayer support.
The above includes every feature, item, weapon, and creature planned for the final game. Each list is exhaustive and nothing has been forgotten. This is the plan for the 1.0 release of the game. Each members responsibilities and RevShare will be listed below:
Voxel Artist: Player skin with animations x5, Creature with animations x2, Inventory items x15, Hut Varieties x4 (Facing Backward, Facing Forward, Facing Left, Facing Right), Tree varieties x6, Rock varieties x3, Grass/Flower varieties x12, Rice growing stages x3 (New, Half, Ripe), Dropped Items x15, Tool with animations x4, Fence varieties x6 (Top Left Corner, Top Right Corner, Bottom Left Corner, Bottom Right Corner, Backward to Forward, Left to Right), Barricade varieties x6 (Same as fences), Tent varieties x4 (same as Hut) and will recieve 15%
SFX Designer (Note: This list is not exhaustive), Tool SFX x4, Item Placing SFX x4 (Seeds, Fences, Barricades, Tents), Trading SFX x1, Chatting SFX, Menu SFX and will recieve 10%
Programmer: (Note: This list is not exhaustive), SFX Implementation, Voxel Art Implementation, Rice mechanics (planting, growing, harvesting), External AI protocol Chatbots, Combat, Tools, Monster AIs, Trading, Inventory, Crafting, Bugfixes, Player Movement, Code-Based Multiplayer mechanics, and will recieve 35%
Me: (Note: This list is not exhaustive), Song x6, Game Design, Crafting Book, Stats, Creative Direction, Management, Recruitment, 2D Art, Pixel Art, Version Descriptions, Assistant Programming (C++), Assistant Voxel Art, Assitant SFX, and I will recieve 20%
NOTE: 20% IS RESERVED FOR (AN)OTHER ROLE(S) - IF IT IS NOT USED, ALL REVSHARE WILL SCALE RESPECTIVELY
I'm okay with any level of experience as long as you're willing to do what needs to be done.
The team will communicate on Chanty (madfun.chanty.com), and email is required for signup. If you so desire, a junk email may be used. Each member is expected to check in at least one day of the week besides Friday and to check in on Friday. Moreover, each week on Friday all of the week's work is to be posted in the Chanty.
Leaking, cheating, scamming, trolling, spamming, and selling are all not allowed in the Chanty.
If you're interested, please comment below with this information: Desired Role(s), Portfolio, Email (Junk emails are allowed). Thank you for reading, and have a great day!