The game now has more content than we need to see in a single sitting. Moving forwards the game be split up into zones and will spawn from a menu designated for said zone. This thread is about what menus could be created from the game as it is. But it will also segue into new features because we can now balance zones instead of balancing the entire game. I'll start:
Junkyard. An asteroid field with some detached crappy 1hp blocks lying around: bulk, gauss, and astro-fac. If the player searches well enough they might find a power cell. Could be on the border of hostile space.
Astroid Belt. Thick with rocks, bugs, and astro-fac ships. Enemies in this area have many drills and basic guns to help them navigate.
Worm Country. Overlaps with Asteroid Belt as many worms feast on its edges. Enemies here have adopted wormer guns, inspired by the hazards around them.
Haven. Surrounded by dense rocks and friendly fighters is a cache of fuel and a friendly space station. It should have some kind of arm that delivers gauss, and another arm that delivers heal. Trading would be cool but will have to wait till more of the game's UI is done.
Slicer Dominion. A new kind of fast moving swarm enemy that can tear through blocks like a drill. The slicers are smarter than fighters and hostile to everything. Trying to navigate their zone is a death sentence. Deep in their space are slicer hubs that are basically slicer-facs.
OP Research. The enemy has an outpost where it is developing an OP block. Enemy encounters in the area will be able to spawn with this block until the player destroys it. Leaving only the player with the advantage.
Comet Field. The player enters an area of space that is eerily empty. Then a hail of comets comes at them. Enemies here are using small ships and mines as well as adding to the chaos with comet blocks.