Hello There! I am working on a system-neutral, OSR-leaning dungeon and I recently put out an early-release playtest version hoping to get some feedback to improve it for the final release early next year. I would love if anyone could take the time to read or run it and let me know what they think and what could be better.
Here's a bit about the dungeon:
A Tomb of Twins is a forthcoming system-neutral dungeon.
The dungeon is set in the tomb of two twin necromancers, which was designed to contain them and prevent them from reanimating as liches. The tomb also traps the spirits of anyone else who dies, and the ghosts may help or hinder the players. It features two paths of mirrored rooms with traps, secret doors, and deadly but avoidable combat. There are also several unique magic items and spells. Monster stats are currently written to be most directly usable in B/X and retroclones.