Hi everyone! I'm presenting an experimental video game about drug dependence.
The main objective of this is make the player feel what a drug addict feels like, making him emphasice with this taboo problem at the end of the game.
To reach this, we produced a gradual change of being comfortable to ending uncomfortable through dialogues and increasing the gratifying of consume drugs on each trip (with the power of gameplay, visuals and music).
In addition, the design of each character and the evolution of their attitude is linked to the consumption and addiction of five different types of drugs.
We wanted to avoid any kind of score or achievements that could blur the main goal of our game.
If you have some suggestions about any aspect of the game, we are really open to listen it and discuss.
Link to the game: https://botttos.itch.io/thatgoodparty
Thank you!