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Your Only Move Is HUSTLE (Open Beta Version)

An online, turn-based fighting game and superpowered fight scene simulator. · By ivysly

Suggestion: add more depth to aerial combat.

A topic by Hailish created Dec 05, 2022 Views: 211
Viewing posts 1 to 1

As it stands, aerial combat isn't exactly very expansive for most characters. the closest you'll get to actually doing anything meaningful in the air outside of combos is with wizard, who mostly just uses it as a place to safely zone with their hover.  The "anti airs" in the game are pretty lackluster as well. Ninja's uppercut has laughably little vertical height, making it used solely as a reversal rather than an anti air in most situations. While cowboys Backslash did get buffed, it can only really be used against opponents that are directly above him and he cannot effectively cover any other angles aside from that. Wizard is kind of just fucked in these scenarios, as the only actual option he has that can effectively hit aerial opponents quickly is magma bolt, which is incredibly short ranged. While I'm not asking to make the game Melty Blood 2.0, I'm simply saying that air combat is really just more boring than anything right now.