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The Mysterious Roi - Twine Choice Based Adventure Game

A topic by Start From Cero created Dec 11, 2022 Views: 391 Replies: 7
Viewing posts 1 to 8

Working on a new project, this time a Twine game. Just started using this engine and am enjoying it so far. Will eventually get back to working on projects in RPG in a Box. 

Progress Report on my Twine Text-Based Game:

Have currently written 2,086 words worth of material and story, including choices and several, quickly achievable endings. The main story path is currently being focused on. Should be, at most, 10% complete I'd wager, not counting going back over it for proofreading and playtesting. About 4 and a half hours of development (so far).

Just a quick update: Still working on my Twine text-based adventure game. Currently at 3,061 words, with about 15% of the game written from my estimation. It can take anywhere from 15-25.5 minutes to read through and choose all decisions so far, based on playtesting data adjustments I made.

   Current progress on my Twine text-based choice game: As of 10 minutes ago currently sitting at 4,047 words after almost 7 hours of development time, not counting any breaks. 

   Currently between 20-30% complete by my estimation and can take between 30-35 minutes at the most to read all outcomes (so far). Since this is my first time writing and designing (but mostly writing) a game like this I've adjusted my expectations and ambitions based on what I have so far in the development process. The game has many "bad" outcomes, that still work as endings but also serve as their own game overs, before the player decides if they want to proceed with the main route. 

   I'm currently speculating that, with my current pacing of writing & tweaking, that the game might exceed one hour of playtime total if you go for a completionist run to see all outcomes by developments end.

My Twine Text-Adventure game is at 6.1K words, and about 55-60% complete. My main focus now will be to wrap up the main path, and possibly add in a few extra bad side endings & alternate, main path endings. Game takes about 36-46 minutes to read through all entries.

I've reached an over 10K word count for my Twine text-based story game. 20.5 hours of development and writing thus far. Should be about 75-85% complete. By the time I'm done it should be about 10-20K words in length, roughly that of a short story or short novelette.

Current length of full read through is 50-65 minutes.

Current progress on my Twine text-based story game:
45 Passages
29 Work hours (168-hour deadline set)
85-99% Complete for writing (roughly)
83-93 Minute runtime for 100% based on 2 play testers (vanillabeanmedia & I)
May add sound effects, music.
May add original artwork by vanillabeanmedia (Twitch/YouTube).

The last 2 options are contingent on whether it exceeds my deadline (1 week worth of work hours) and if they do (or don't) lead to game bugs or crashes.

Writing & development for my Twine engine, text-based story game is complete! 

About 17K word count, with several endings. Games rather short. Should only take 2-hours (tops) to read through it all. 

Not sure about implementation of art or sound, yet. My general area might be getting a hurricane or 2 soon. I’d rather release it before that, just in case. I will be giving it a trailer and cover art though! Should be up on itch.io within a week or two!