Heya! I'm planning on playing Calypso with a friend as co-players (single shared protagonist) about a week from now. We'll have about 3 to 4 hours.
Do you have any suggestions for how we might organize play to attempt to fit something within that time frame?
I'm thinking it might be good for me and my friend to do a bit of talking about the general premise (she has a cool sketchily drawn setting I'm super interested in, we would just choose what part of the setting we want to explore), then I could take care of creating the character mechanically (do the bulk work of choosing traits, tags, keys and edges) on my own time so we don't have to do it in session. Then in session we could determine together the scenario the character finds themselves in and frame an initial scene and start play.
I guess my primary question is if you have any suggestions for bending gameplay towards some sort of natural stopping point or conclusion that fits within 3 to 4 hours!