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AIdventure

Text adventure game with an AI. No rules, no censorship, the only limit is your imagination, not someone else's. · By Lyaaaaaaaaaaaaaaa

Inventory System

A topic by futt created Dec 29, 2022 Views: 216 Replies: 1
Viewing posts 1 to 2

**Is your feature request related to a problem? Please describe.**

One of the things that frustrates me the most at the moment is that the AI has no persistence when it comes to items, clothing or other things that can change on a semi-regular basis. For example, my character may well remove his jacket multiple times while walking to his bedroom. He might also be wearing a shirt and tie when he enters the house and pajamas when he walks into the kitchen.

**Describe the feature you'd like**

An initial inventory defined in the scenario, and the ability to add and remove items as we play. For the inventory to be sent along with the request to the AI, so it will always know the current state of the character, clothing and items.

**Describe alternatives you've considered**

With the current AI models I'm not sure if there is any good alternatives - but I'm no expert.

**Additional context**

I'm loving the way you've integrated the stats-system, and I think an inventory system would complement it nicely. I am aware that it might be a lot more complicated to make something that works reliably though.

Developer

Hello, using the items like the skills is a good idea! But it’s tricky to manage items. I’m adding it to the to-do list, but I can’t promise to implement it.