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Stargazer Records overload.

A topic by karistonswrath created Jan 01, 2023 Views: 171 Replies: 4
Viewing posts 1 to 5

Recently had a god run as Miner (by EnforcerGang) and I had a single Stargazer and 4 Malice (Starstorm 2 I think? Hits 1 additional enemy per stack). I was spawning at minimum 150 stars.. at most I saw I had over 400 star stacks. The thing is the amount of polygons on screen lag the game ALOT. Because the stars only spawnfor the one holding the item, my friends framerate was unaffected. I would suggest one of the following.

a) Low poly. Just make the Stars a looped typical shiny star gif. This saves resources as it doesnt need to render that many poly's.

b) Rework. Instead make it so when a star hits you gain the stats and procs your "on pick up" effects.

I think this is a great item its just, like Omega in Noita, the cost to cpu performance

It gets particularly messy on stages that spawn our lord and savior gup, as an aside.

(3 edits)

I've found the cause. You're not gonna believe this... it doesn't count proc coefficient of attacks that trigger it. At all. So everything, even attacks with 0 proc coefficient, has the same 20% chance to trigger it. Even damage-over-time effects.

I think it can even cause an infinite chain with Marwan's Ash until it killed an enemy, if you are lucky enough.

Fixed in 2.1.2!

Lovely, thank you for your work!