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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Suggestions for after 6.6a

A topic by Manbab created Jan 04, 2023 Views: 270
Viewing posts 1 to 1
(1 edit)

Reposting this because I’m a dumbass who didn’t see the area specifically for suggestions.

I wanna start out with saying that this is 100% an improvement over the original in every way but there are a couple specific things hampering my enjoyment of the game that these suggestions might fix.

My main issue is that servants in this game have a lot more longevity than in the previous one. Which is absolutely a good thing, I’m glad I can make the servants I like more viable and worth keeping around forever. But it does mean that turnover rates are a lot lower unlike in the last game so I’m always quickly running out of space since I have no reason to sell servants onwards since I’m investing far more money into them than I will get back by selling them to the shop or for a quest. The last game was also better about this since there were many opportunities to sell slaves onwards, if you wanted to, and beauty/traits/class were good factors to determine who was worth keeping. However, this game basically throws dozens of dozens of characters at you, since you can visit multiple dungeons multiple times in a day with various characters, with the only major difference between servants being if you like their body type or not, which is also changeable if you want to put the work in. 

Now at base, I absolutely prefer this system over the previous one, but it also kills any hype I have for continuing to play a save file once I begin reaching the character limit. Cause I know I’ll run into characters I wanna keep, but I don’t wanna get rid of any of the characters I have that I put so much time into. For that reason, I have three major suggestions. 

1. It would be nice if we had a way to store characters in game. Maybe a place that we send them to, where they are still alive and exist, but aren’t taking up space or resources in the mansion, and more importantly, not taking up processing since they won’t be doing anything. Then we could send for them and swap them with someone else if we want to interact with them again or take them on quests.

2. It would be nice to save the characters as a text file, either keeping everything about them or at least saving their physical characteristics so we can load them in later if we want to. Doing this would also be nice for if we want to load one character from one save into another save. And I specifically want this for characters that can’t be recreated as easily in the character creator, like a centaur with wings.

3. You could expand the cheat menu’s add a character option to allow for all skin tones, body types, multiple traits, max skills, etc, so we can at least recreate the character. Tho I believe this option should be the last resort as storage feels absolutely necessary to the longevity of playthroughs, so I’m not restarting just to find and build new characters.

One little nitpick I want to add is the speed of pregnancy and training. That’s a whole month and a half for you to wait and get a servant that may or may not be worth it. Not to mention that each day roughly gives you at least 4 chances to find someone else to fill in spots. Now givin that we are waiting roughly 6 weeks, that’s 140 chances to venture into the dungeon and find someone else you like. I usually run out of space by the time a servant is in their last stage of pregnancy, or I find someone I want but can’t recruit them cause I can’t interact with the training servant and find out what they got and if they are worth keeping. And I guess I could just stop venturing into dungeons, but I quite like the combat in this game and find the adventuring aspect fun. I don’t wanna stop playing half the game just for one servant.

In any case, whether or not you listen to these suggestions I wanna say I love the game. Probably one of my favorite adult games of all time, if not my absolute favorite. Keep up the good work!