This year I have an idea for a rhythm based roguelike a la Crypt of the Necrodancer. Working title is CONGA DUNGEON.
The idea is to have a line of heroes that move similarly to the classic game Snake with somewhat automated attacks but forcing you to move quickly on the beat. Think of a cross between Snake (or SNKRX) and Necrodancer. The theme will probably be very lively and on the lighter side. I want the game to have the energy of pinball.
This will be my 10th time participating in 7DRL. My last 4 entries are on itch.
Here's what I'm hoping to find.:
- Familiarity with or at least interest in Necrodancer and its music
- 2-4 newly made tracks, about 2+ minutes long. Not much need to have them loop.
- Songs have to have very clear beats.
- A range of BPM from ~110-160 , which will determine difficulty. I'm actually not 100% certain on this part because this game might play a bit faster than Necrodancer or not? I don't know how easy it is to change this on the fly, but some flexibility here would be amazing.
- Something lively! Something that sounds like it could be dance music.
The early tracks in Necrodancer are perfect examples really. I don't need music exactly like this, but with some of the same energy and functionality would be great:
Also, I just have to point out Courtesyby Chipzel. One of my favorite video game tracks.
Anyway, sorry to sound so picky but this particular idea has some functional requirements.
I've found a composer for music, though we're open to working working with someone to do SFX (I'm also fairly comfortable with that part too, either way)?