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Looking for composer for rhythm based roguelike: CONGA DUNGEON (Found!)

A topic by jere created Jan 14, 2023 Views: 386 Replies: 8
Viewing posts 1 to 5
(1 edit)

This year I have an idea for a rhythm based roguelike a la Crypt of the Necrodancer.  Working title is CONGA DUNGEON.

The idea is to have a line of heroes that move similarly to the classic game Snake with somewhat automated attacks but forcing you to move quickly on the beat. Think of a cross between Snake (or SNKRX) and Necrodancer. The theme will probably be very lively and on the lighter side. I want the game to have the energy of pinball.

This will be my 10th time participating in 7DRL. My last 4 entries are on itch.

Here's what I'm hoping to find.:

  • Familiarity with or at least interest in Necrodancer and its music
  • 2-4 newly made tracks, about 2+ minutes long. Not much need to have them loop.
  • Songs have to have very clear beats.
  • A range of BPM from ~110-160 , which will determine difficulty. I'm actually not 100% certain on this part because this game might play a bit faster than Necrodancer or not? I don't know how easy it is to change this on the fly, but some flexibility here would be amazing.
  • Something lively! Something that sounds like it could be dance music.

The early tracks in Necrodancer are perfect examples really. I don't need music exactly like this, but with some of the same energy and functionality would be great:

Also, I just have to point out Courtesyby Chipzel. One of my favorite video game tracks.

Anyway, sorry to sound so picky but this particular idea has some functional requirements.

I've found a composer for music, though we're open to working working with someone to do SFX (I'm also fairly comfortable with that part too, either way)?

Hi, I'm a composer at Berklee College of Music with some experience jamming. This is a really cool idea, I can tell you are really passionate about it. I'm not familiar with Necromancer, but I am interested since I used to be obsessed with EDM.

Thanks, Noah!

What do you think about the requirements I posted? Do they seem achievable?

Also wondering would it be weird to try to work with multiple composers (reducing the load on each) so like a track per composer might be cool. Any feelings on that? I see you posted in a lot of jam threads recently and not sure how much bandwidth you have?

Most of the jams I'm joining are relatively spread out and it takes me about 1-3 days to make a track I'm happy with. Considering I can use these projects for my school assignments as well I think I can manage. We could get somebody to do just sound effects since that task adds a lot more to my plate than another piece of music. VTatlin#2823 is my discord btw if you want to communicate there

moved this topic to Team-making
(7 edits)

Hey there!
I'd happily do the SFX and music for your game!
I'm very familiar with Necrodancer (finished it) and doing music and SFX for games with bpm variations (check Ultimate Bomb Squad on Steam) and I love your idea!
I can also do adaptative dynamic audio (familiar with FMOD) that could work specially well in this case.
Please feel free to check my profile and contact me on discord: bruno.torrano#2567

Hey Bruno! NoahJezyk already volunteered earlier to do music, but we could use someone to do just the SFX if you're interested?

Okay! Count me in!
Usually I do them both, so one matches the other, but I guess we can try!
If you already have some animations or prototype, maybe we can do somethings up-front. It's important for me to do the SFX with some video material and using FMOD if possible so I can be sure of what I'm doing. Is it ok to you?
My discord is bruno.torrano#2567

For 7DRL, it's best to do everything during the challenge.  You can always use previously made assets if declared, but it goes against the spirit if you do that specifically for the game. I'll ping you on Discord.

I added you on discord if you're still interested.