Throughout the majority of this game, I had a consistent level of anxiety that made me want to escape the environment I was in. The combination of the loneliness, ambience, and familiarity of the environments was really effective in the creep factor. The mall level really got under my skin because of the echoing music that really emphasized just how empty a usually crowded space is in this instance. Sodaraptor is really good at designing levels that put me in that fight or flight mode all without ever having a real threat or jump scare. Excellent work!