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Event Rising (Drama/Mystery/Horror) VN

A topic by otomeido created Jun 04, 2016 Views: 517 Replies: 2
Viewing posts 1 to 3
(3 edits)

-a murder mystery game with 18 COMPLETELY UNIQUE routes-

this will be a commercial game


Hi all ! We're Otomeido Studio, and we're trying our hand at our second game. Our first game, Cadaver Clicker, is on hold right now. Until then, we've started a new project called Event Rising !

Event Rising is a Visual Novel with 18 unique routes. 18 routes, because we have 18 playable characters, each with their own path that is 100% different from any of the others. Each path will have it's own unique CGs, events, and deaths. We have 70+ CGs planned out for this game already, plus any we choose to add in later. We're approximating about 25k words PER PATH, so this game will definitely be a long one.

The gameplay/story is set up like the game of "Werewolf." The game elects one character as the Corrupt, who can either win the game by killing off everyone, or lose the game by being revealed as the Corrupt and being eliminated. The chosen person has to kill one character every night or else they lose he game. The other characters are also given titles and have special skills to help figure it out, as well. Each route will have a different elected killer, and everyone's assigned roles will be different.
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Our game starts out in a school, but branches to having an entire city open to explore. The beach, your dorms, a shopping district, cafes, parks, and more. You'll be able to explore all of these as any of our 18 eligible characters to hunt for clues, find dead bodies, and even have some light hearted conversations with friends. Unfortunately, though, you're trapped in this city. There is no way out, and every time you try to walk along the only road out of town, you somehow end up walking right back. Something's not right here.

All you have on you is a cell phone that was given to you by the "game master," the person keeping you in this messed up city. You can use it to communicate with characters not in the immediate area, and learn some trivia on them as well. Plus some other, more secret, functions.

assets

Here are our current main screen (left) and options screen (right). (The sliders DO work, I just don't have the game on my computer to get a screencap of that.) As you can see, the main colours of this game are a navy blue, and this bright fuchsia. All of the character sprites are lined in this blue, as well. The art direction is more pop with saturated colours. The dark colours are darker, while the bright ones are brighter.

These are the characters who's sprites I've finished already. There will be 3 poses for each, character and a wide array of emotions as well. Some even will have costume changes.

We have someone working on backgrounds as well, but we don't have any finished yet.


We're very excited to be working on a story we love very much. We have a Patreon set up HERE , if you wanna support our project ! We'd really appreciate it.



The Otomeido Team

  • Taiyoukai (Princeton) is the one coming up with ideas and pretending like they're being useful. They use the title "director" but "executive nap taker" works just as well. Oh - and they do all of the programming.
  • Dollcult (Reine) is the lead artist doing all of the CGs, GUI, and character sprites. She often whips Princeton into shape so they work. Works almost exclusively while listening to Let's Plays.

this post is reserved for character profiles

We're hard at work ! Our writer writes as much as he can after he gets off work. Our Demo is about 1/3 written.
Our BG artist is doing a great job with their job, and our programmer has been adding everything in as things get done.
Sprites are taking me a while to get done, but hey, I have the first of 18 promo arts !