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SpriteMancer

The all-in-one tool to create and animate effects · By CodeManu

Little question about package size

A topic by popcade created Feb 15, 2023 Views: 222 Replies: 3
Viewing posts 1 to 4

Hi, this is some thoughts that's not very important, but I found "ffmpeg.exe" is duplicated in root directory and ImageMagick directory, btw the only component used in ImageMagick is "magick.exe" only, so you can save a few space by deleting other files in ImageMagick and the program will still work.

And in "data\", the two .dylib is not used by Windows, remove it can save 30MB, I have no Mac yet, but seems the program still work as usual.

These are only my thoughts, maybe the license issue or something that the files have to be included with package.

Developer

Hi there,


Thanks for the heads up, this one reported on Discord before but I haven't had time to sit and clear the unused files of the folder.  I didn't notice the .dylib, but the extra copy of ffmpeg is because I wasn't sure how the ImageMagick was build, so I kept both just in case until I had time to run some tests.

Theoreitically I think the app can use ffmpeg.exe in ImageMagick directory by editing the export batch command, "magick.exe" and "ffmpeg.exe" are mostly standalone executable, at least no dependency required in SpriteMacer. Currently I don't know how to make spritesheet/GIF/mpg natively without external DLL or EXE yet.

However, I think Steam users should not notice this tho, as the program runs as usual.

Developer

I've gone ahead and removed some files that weren't being used, like the ImageMagick's ffmpeg build. Thanks for the heads up!