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Some tips from a developer

A topic by Nordaca created Feb 25, 2023 Views: 361 Replies: 2
Viewing posts 1 to 2
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Hello! I'm not well versed in C++ (I mainly use JavaScript and C#), but I just thought I'd give you some pointers that seemed to be in the game. First and foremost, something in the engine struggles with the dust particles. I don't know if there is a way to cull particles/not render them depending on how many there are, or maybe you could change it in the option menu in a (maybe upcoming) update! another thing is: there is no failstate for the player if they fall off the track. I understand that it's probably not really worth it because hitting esc brings you back to the start, but putting a trigger (or even just a per-frame check of your y-value to make sure it doesn't pass a threshold) could really help the game out. Otherwise, this is really impressive for what I'm assuming is a one-man operation. Totally would love to check out the dev progress (which is what I'm doing rn!!!)

Developer

Thanks for your thoughts!

Struggling with particles? Hmmm, I don't have that problem even on my 6 year old laptop. Are you also on a laptop with 2 GPUs? It's quite possible that the game is using an integrated GPU instead of a dedicated one. When the game starts alt+tab to the console and see what it says on the top for "GL Version:". If this is the case you need to go to your windows "Graphics Settings" and set the game to performance mode. This is an annoying problem with OpenGL - it has no control over which GPU is used, the OS is the one which decides.

Falling off the map: Yeah, I should add some fail safe for that, the track is really not finished tho, it's all WIP, a lot of objects and props are missing, and those include stage blockers as well preventing you to stray too much off track.

Hello! Thanks for replying. Don't worry about the particles, turns out my GPU was fried...gonna have to get the warranty peeps to fix it, I guess. So yeah, I'm sure the optimization is just fine! Good luck with your project man!