Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

60 Years in Space

An extremely crunchy d6-based hard sci-fi table top roleplaying game. · By half-a.press

Is it playable solo?

A topic by emmaus63 created Feb 26, 2023 Views: 444 Replies: 6
Viewing posts 1 to 3
(+1)

I would like to know if it is playable solo.

(+2)

It’s GM-less so in theory yes. It is entirely possible that I’ve written the world’s most complicated roll and write. 

We like to get out Paul Jacquays books and make characters - they are just hundreds of nested tables of random results. Is this a game we can do that with, but with building worlds? If so, do we just need the core?

(2 edits)

The closest this game comes to that is A Lot of Zeroes which allows you to create star systems and worlds on those star systems.

But the creation process is tied to the game systems across the other books - you’re not just creating worlds for flavour, but because you need to survey them in order to build a factory (core rules), visit or run a colony (This Space Intentionally), or steal something from them (A Facility with Words). And the world creation process is obsessively focused on getting the details for these specific activities right, instead of more generic flavour (the trade goods for all colonies of the same spectral type are the same, for instance).

If you’re looking for inspiration for sci fi ideas on the other hand, every page of every book is packed full of them. Have a look at the screen shots.

(+1)

Interesting. Don't think I've seen worldbuilding so tied into play before. 

(1 edit) (+3)

*Jennell
You'd be miffed if someone consistently called you "Tom Sput Gumbledorf" instead of Tin Star Games, it ain't difficult to offer other folks the same courtesy.

(+2)

Quite correct, sorry.