If I was to write a development blog post about working on Sixty Years In, what questions would you want answered? There’s the obvious one: how do you keep going for 8 years straight as a solo designer. But what else do you want to know?
An extremely crunchy d6-based hard sci-fi table top roleplaying game. · By
First dev log is up at https://half-apress.itch.io/60-years-in-space/devlog/496149/8-years-in-development. Anyone familiar with my blog posts will recognise a lot of the writing style. And hopefully the fact there’ll be multiple parts circling the same fundamental questions to try to come up with a grand thesis.