Innovations:
*Added fatigue and need for sleep. Fatigue does not deplete in the shelter, and the son regenerates health;
*Added raid timer to inventory;
*Added new tasks:
stuck bullet
Strong pain
tunnel vision
Contusion
*Added effect effects:
Painkillers
Comfort
*Added professions and the ability to select them before the game:
Police officer
Firefighter
Builder
Fitness instructor
* Professions give two positive bonuses and one negative;
*Added status effects in the inventory. Hovering over them can see what they give;
*Added quests/orders for merchants. Behind them you can also get reputation, experience and money;
*Reputation affecting merchant assortment. Each merchant has a different level of reputation;
*Added the first version of the reputation system. It can be obtained for completing quests;
* Changed the effects of the games "morphine" and "painkillers". Now they remove the "severe pain" effect. Morphine, aggravation, vodka, moonshine, asterisk ointment now gives immunity to severe pain for the duration of the disease;
* Added a workbench in the shelter;
*Added crafting system. Now leveling craft and medicine makes sense. Experience is also awarded for crafting. There are more than 50 crafting recipes in the game;
*Added a generator in the hideout. When it has fuel (can be filled with cans of gasoline or engine oil), the player will receive the "Comfort" effect, which gradually restores health and the consumption of satiety and hydration consumption in the shelter. Fuel is consumed only when the player is in the hideout. Craft is not available if there is no gasoline in the generator;
*Added new barter with merchants;
* Updated the range of sales of merchants;
*Now for most of the actions (bartering, selling items, crafting, eating food, healing) you can get experience;
*Most of the characteristics in the settings menu are now displayed with a large number of users;
*Optimized game loading. Should now load 50%-100% faster;
* Minor changes on the map "Forest Line";
Balance changes:
*Rebalanced all implemented experience. Experience is now awarded for most actions (crafting, trading, bartering, eating, healing), and for killing it now gives more;
* Reduced the chance of spawning military danger, weapons, provisions and medicines by 60%;
*Changed the time of the raid on the location "Forest Line" from 20 minutes to 15 minutes;
*After death, the player is now restored not with 100 health units, but with 20% of the maximum supply;
*Increased price for shotgun ammo from 2.000 to 4.000 per pack;
*Increased the rate of fire of VSS "Vintorez" by 10%;
* Increased damage for all modifications of VPO-215 rifles from 120 to 150;
* Increased the bonus to the cost of all modifications of the VPO-215 rifles by 5%;
* Reduced TT pistol damage from 55 to 50;
*Increased the damage of the Colt 1911 pistol from 65 to 70;
*Increased the price of the Glock 17 pistol from 11,000 rubles to 15,000 rubles;
* Reduced springs of almost all subjects (food, medicine, trash);
* Increased the spawn chance of merchants from 50% to 99%;
Bug Fixes:
* Fixed a bug due to which not all things disappeared from the inventory after death;
*Fixed a bug when dying with healing continues indefinitely;
*Fixed change in loss when equipping a critical pistol;
*Fixed a visual bug when the MP-133 was not displayed on the character when equipped;
*Fixed a bug due to which it was possible to use the item "golden impossible star" in the inventory;
*Fixed a bug with the selection and ejection of some damaged bulletproof vests;
* Fixed incorrect image of a looted iron filing cabinet;