I just read the additional requirement of all entires needing to use procedural content generation that "impacts gameplay in a substantial way", and I'm not really sure what counts as "substantial".
Since it should be "a way to maintain the spirit of the challenge", do I get it correctly that the procedural generation is just supposed to make the games feel more roguelike-y, and using the model of randomly generated levels with randomly placed enemies (but with enemies of fixed types, as seen in many traditional RL's) would be OK? Or does it need to be ingrained deeper into the game?
I'm sorry if the question is a bit dumb. I just wanted to be 100% sure about where the red line lies exactly, so that my entry is not refused if I manage to make it in time.