Hey everyone
This is just a quick general announcement/post that Godot 4.0 support is coming and underway now that Godot 4.0 stable has been released. I have gotten the majority of the code ported to Godot 4.0 with .Net standard, however some of the IK solvers are not working. For 2D, this is mostly the physics bones having issues, but for 3D, there is quite a few solvers having issues that were previously working.
I am hoping to have an update with Godot 4.0 support out soon, but I cannot give a timeline at this moment. It is coming though to allow powerful IK in Godot 4.0. Thank you for your patience!