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8BitRL - Progress Log

A topic by Locked Door Puzzle created Mar 04, 2023 Views: 169 Replies: 2
Viewing posts 1 to 3
(2 edits)

Working on what I hope to be a fairly straight forward 8-bit styled roguelike with room based maps and quest driven progression.

I probably won't enter the final game in the comp because I don't enjoy entering my work for judging. However I want to play along and try and get this game done.

Day 1 was just normal foundational stuff as you can see from the gif. Day 2 will likely be similar but hoping from Day 3 I can start getting into some interesting features.

DAY 1

(+1)

Not quite as much progress as I'd like on Day 2 though I did spent a lot of time on it today. The gear loadout system was most of the day including spawning items, collecting them, equipping them and having them affect combat strength. I also got screen switching working too. Tomorrow I want to focus on level generation so all these systems I built start to feel like a roguelike game.


This looks great, excited to see how it turns out!