Is roguelike being used as a catchall for roguelikes and roguelites? Or are we specifically talking about and only roguelikes?
we are talking about making fun, innovative games that include roguelike elements. Both turn-based and real-time games are allowed, there will be a filter for players to find what they like the most. Metaprogression is also allowed.
Games that include roguelike elements in a substantial way in their design, thats it.