Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HONK: VTuber Lipsync Suite

All-in-one suite for mic-only lip-syncing characters! · By DreamToaster

Honk Character set up

A topic by knifefuwu created Mar 07, 2023 Views: 736
Viewing posts 1 to 1
(+1)

Hello! 

im a streamer who uses honk, and i just wanted to see how other people set up there characters in HONK in terms of mouth animation 

I would love to see how other people set up there characters in Honk,  I have tried  using the user manual method for honk however I can't get it to work for myself. 

The process I use is to have the mouths merged with the body with no eyes on layer 1 than layer 2 has the eyes separated 

 for blink only. i have tried having the mouths as individual png's added to the layer which contains the visemes layer 1  however this seems to cause me issues with the model glitching between layer 1 and layer 2  I'm on the latest version of HONK! 

For sporks model the( yellow cat): i have 10 viseme mouth sprites with the body as a base, the tail, eyes and spork are separated as those parts have slight rotation animations added to them. This process works well for me and have done it for two Honk sprite png models


Honk character sheet

mouth animation chart for spork