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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

QoL suggestion, make menus with choices remember previous outcomes

A topic by notapplicable created Mar 07, 2023 Views: 207 Replies: 1
Viewing posts 1 to 2

Primarily with the shrine offerings. title phrased like that in case there are other menus like that.

I dont have very good memory, so I remember that the shrines like either food, materials, or cloth, but not which for which. (person statue, stone pyramid, metal half moon. I think). I think the quality of the offering might increase the reward, but I dont know it for sure.

what I'm imagining is colouring options green/red based on previous interactions. if you've given a thing cloth and it didn't like it, cloth would be coloured red the next time you visit the same shrine.

I dont know how easy it would be to implement. I might have a go at modding later.

Stone pyramid likes stone,

person statue likes fabric,

moon statue likes food.

There's also some shenanigans with offering a slave and getting them buffed depending on some conditions. Mostly though, it's one of those mechanics where, if you know how it works, you get bonuses, but if you don't, you lose stuff, which is essentially a penalty for being new. Some new mechanic might be a better solution to the shrines.