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Hammer

Scratch that "Zoom-n-Boom" itch... · By RedRoryOTheGlen

DISCUSSION BOARD! Sticky

A topic by RedRoryOTheGlen created Mar 13, 2023 Views: 778 Replies: 12
Viewing posts 1 to 6
Developer (2 edits) (+1)

Switched over to the Discussion Board format for the main page. Will be trying it out for a week or so, see if it's better and more organized than comments. Otherwise, I'll revert it. Previously existing comments should still be there, just invisible, while we're on this format and they should come back if we revert.

I'm still checking out the different options for this format, so things may move around bit by bit throughout the period.

In the meantime, go ahead and make topics for feedback, suggestions or sharing and feel free to comment in other people's topics if they're relevant to you.

(+1)

Hey just wanted to ask if you've thought of trying to make something like overd weapons yet?

Developer(+1)

The idea has crossed my mind a couple of times, but it's pretty out-of-scope right now.

(1 edit)

is there going to be proper progression in the future ?

like missions, bosses or  costly upgrades

and mod support would bee cool

(+1)

i been wandering what is meant by building witch is found in walker reference im guessing you will be able to build your own base or construct turrets on the go

(+1)

How do I  enable cockpit mode?

Developer

In OPTIONS > GAMEPLAY, just keep clicking the VIEW button until you get COCKPIT. You can also do this mid-game via the PAUSE menu.

(+1)

I have an issue with the sniper cannon, its very unprecise, and even when i stand still it shoots with very poor accuracy. Is that intended to be so or is it a bug?

(+1)

I found out that its precision is decent, tho after shooting if the stability isn't 100% it WILL miss and its not the same for other snipers ingame.

(+1)

I found out that using the Arm endo Fast 3 makes it better yet it still struggles half of the time, is that intended?

Developer

FAST endos will have lower base accuracy. ACCURATE endos will compensate for the spread when stability isn't at full by a little bit. One thing I can suggest with the Sniper Cannon is staying grounded since you regenerate stability quicker and have stability damage resistance.

(+1)

You're right, but its till hard to hit targets like cars and tanks with it. Do you see any easy way to fix this?

Developer(+1)

Try shooting from an elevated position, like buildings. Cars and tanks are relatively low-profile so a circular spread can end up missing if it goes too high or too low. Taking the high ground makes them bigger.