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Dreamshift [#5] | Conserving energy

A topic by Theonixie created Aug 08, 2018 Views: 388
Viewing posts 1 to 1

Another Wednesday, another devlog!! Here's the sick deets of what's been added in the past week:

("You'll shoot yer eye out!!")
First off, Energy Points have been implemented! As you can see in the top left of the screen, you have a limited amount of power to fire weapons before needing to stop and recharge. Firing a weapon at max energy launches a Powershot, which can sometimes have special properties than normal bullets.

(Awwww, what did they do to you to deserve that?)
You can also now hit enemies with your bullets and defeat them! I need to implement the ability for them to fight back, though.

(Note that melee attacks have no visual cue yet)
Also, destructible blocks have been revamped to take multiple hits and have visual changes as they are damaged! I'm also using a melee attack at some points to destroy blocks, but it needs sprites.

And last but not least, here's an update regarding updates. Because school is looming around the corner, I won't have much time to work on Dreamshift as I normally do. I also have no idea what my workload is going to be like this year. Devlogs are going to be released every other Sunday. The next devlog will be August 19th. This is so I can get adjusted to school and see what I'm going up against. Thank you for understanding :>

If you like what you see, then maybe you'd like to follow us around?
- Join the Dreamshift Discord Server and chat about the game!
- Follow the official Dreamshift blog for live updates on the game's development!