Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A few notes about balance

A topic by nvrfly created Mar 20, 2023 Views: 204
This topic is archived. It is unlisted and no new posts can be made.
Viewing posts 1 to 1

Nuclear Accelerator - very very overpowered and config doesn't help this. Mainly because it changes base damage, which causes it to be really powerful. (Could change the item description that this item increases base damage, if this is intended)

Black Monolith - would love to have a variant that's charge-based exactly like Regenerating Scrap. on 3rd shrine use (or third item from a chance shrine), lose a charge. Regain all charges on a new stage.

Moonglasses - not sure if it's a bug, or i misunderstand the item, but BetterUI stats break (maybe crit chance cant handle 0.5%s), but it seems to reduce the number there to 0. I used it on bandit so i have absolutely no idea if it actually zeroes crit chance, or its a -50% and not a *0.5.

Other things, I personally use in configs - pretty subjective:

Choc Chip buff dur 1->0.5 debuff dur 0.2->0.15

Gunpowder dmg/stack 240->200, radius 15->20, rad/stack 3->5, proccoef 1->0.2, drop 25->15

Devil's Cry base crit 10->5

Manuscript statgain 10->7

Cat Headphones ms 25->20, item tier green->white

Stargazer records chance 12->10 damage 250->100 proccoef 1->0.5

Thought processor cdr/stack 50->25

Time dilator radius 18->25 slow 20->10, slow/stack 20->10 Note: Compatibility with "hex3mod"'s Overkill Overdrive item (which increases area-based buff radius) would be really nice.

Thanks for actually maintaining the mod.