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Veridian Expanse

Explore the depths as you drill, craft, and fight to escape from a mysterious asteroid deep in the Veridian Expanse. · By HowlingMoonSoftware

Alpha version feedback Sticky

A topic by HowlingMoonSoftware created Mar 20, 2023 Views: 247 Replies: 3
Viewing posts 1 to 4
Developer

If you were looking for the thread for Veridian Expanse feedback, you just found it! Keep in mind that the game is still very much under development with lots of unfinished and placeholder content. That said, I'm open to feedback about what you did and didn't like. There's probably plenty of bugs, though again, some of them are due to the game being unfinished.

Zander from VGMcon here! I played some more of the game and I'm really enjoying it. At this point I just want a save system so I can keep playing after I get too tired from a single play session (using computers for too long exhausts me). BTW, if you still need a composer, I'd love to work on this game! The single song is pretty good but gets old after a while. You can find my bandcamp and soundcloud here:

https://soundcloud.com/zandraxofnebulon

https://zandraxofnebulon.bandcamp.com/

In particular, I feel that the songs "Alien Inversion", "Unfortunate Postman", as well as "The Lady in the Booth", "The Lizard Man", and "The Piano Player" from the Masquermynd soundtrack are some of my best/most professional work. Even if you don't need my skills in your game, I hope you enjoy my music!

Looks really interesting but the controls are terribly off-putting and awkward. I couldn’t figure out how to dock with the fabricator so couldn’t get past the collection objective.

Developer (1 edit)

@hemebond Hrm. So you press 'R' (gamepad X) to bring up the scanning tool, and with certain objects pressing it again will let you connect and interact with them. There are supposed to be on-screen prompts for this stuff, especially during the tutorial. I'll have to double check if I missed that one...

edit: Oooh. So now that I've had time to review this better. You would have already seen the scan/interact mechanic I guess. After collecting the materials you don't have to "dock" with the skiff, you just activate it again with the scanner to open it's UI. Is that your confusion? How would you suggest making that more clear?