Version 0.43 of MerFight is live!
Changes Include:
- Most unsafe attacks are less safe now by about 3-6 frames.
- Damage for all supers has been lowered to about 140 on average, depending on how easy it can be combo'd to/from.
- Scaling system revamped, attacks do about 10% each (some divided if hit multiple times)
- Pop Cancels only reward a 10% scaling reduction instead of 50%.
- Removed Strike's air throw specials (did anyone ever use them?) (Anti-air, Shark Catcher is still there.)
- No tutorial should softlock now (tho some may need to have their text updated.)
- Added Depth of Field and Color Grading to environment post-processing -- please let me know if you encounter performance issues with these.
- Reversals can only be performed during the first 15 frames of getup. You cannot (or should not be able to) cancel reversals into supers.
- Drargos's CHP hurtbox's adjusted
- Naeco's CHP hurtbox's adjusted
- Enjellique should no longer be able to Jellspear from jump instantly and repeatedly -- land has frames now.
- When a controller is disconnected, players will have 30 seconds to connect a new controller or the game will reload to the splashscreen.
- Drargos's QCF+KK super now has a new ender; if up is held before the final hit, he'll do a launching kick that is useful for combo'ing in the corner.