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MerFight: Curse of the Arctic Prince

Dive into the depths of a captivating 2.5D fighting game featuring 12 fin-tastic fighters. · By mattrified

0.43 Update Sticky

A topic by mattrified created Mar 31, 2023 Views: 88
Viewing posts 1 to 1
Developer

Version 0.43 of MerFight is live!

Changes Include:

  • Most unsafe attacks are less safe now by about 3-6 frames.
  • Damage for all supers has been lowered to about 140 on average, depending on how easy it can be combo'd to/from.
  • Scaling system revamped, attacks do about 10% each (some divided if hit multiple times)
  • Pop Cancels only reward a 10% scaling reduction instead of 50%.
  • Removed Strike's air throw specials (did anyone ever use them?) (Anti-air, Shark Catcher is still there.)
  • No tutorial should softlock now (tho some may need to have their text updated.)
  • Added Depth of Field and Color Grading to environment post-processing -- please let me know if you encounter performance issues with these.
  • Reversals can only be performed during the first 15 frames of getup. You cannot (or should not be able to) cancel reversals into supers.
  • Drargos's CHP hurtbox's adjusted
  • Naeco's CHP hurtbox's adjusted
  • Enjellique should no longer be able to Jellspear from jump instantly and repeatedly -- land has frames now.
  • When a controller is disconnected, players will have 30 seconds to connect a new controller or the game will reload to the splashscreen.
  • Drargos's QCF+KK super now has a new ender; if up is held before the final hit, he'll do a launching kick that is useful for combo'ing in the corner.