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Aylia's Story

A erotic adventure about an elf seeking redemption · By YummyTiger Gaming

A lot of text, not much content yet.

A topic by EponymousKay created Apr 07, 2023 Views: 511 Replies: 1
Viewing posts 1 to 2
(1 edit)

I love how pretty much everything is interactable, and the battle system has promise, but it's currently a walking/reading simulator for most of the game. I hope the next few updates gives us more substantial content, like housing and alchemy but especially letting us test out the supposed "different outfits have different reactions" feature. But most of all, we need another area to do combat in (though I suppose the munchkin quest may fulfill that). In other words, pausing the main story for a bit to focus on minor npc interactions and features.

Suggestions:

Bogwart's action points should be equal to Aylia's level.

Key to the City that lets us open the buildings.

A magical inventory item, like a ring, for Aylia, obtained from the gem shed or merchant house.

The merchant house key is separate from the city key due to its high property value.

The gem shed key is found deep in the mines.

Developer (1 edit)

Yes, the start was a bit text heavy. I tried to throw in some ecchi-type scenes in order to break it up a little, but there was a lot I wanted accomplished in the first hour or two of game. The next releases will move in the direction you're hoping for. The characters engage in side quests, explore and learn the area more, do battle against different enemies, etc.

Glad you liked it so far and I look forward to seeing your feedback in future releases!