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How usable is this outside of Game Maker?

A topic by Hotdog Laserhouse created Apr 14, 2023 Views: 137 Replies: 2
Viewing posts 1 to 2

So I've been using Clickteam Fusion for most of my life, and it's where I'm the most comfortable and work the easiest. I know I should get off of it and find something better (especially with the way they've been getting lately) but again, it's where I'm most comfortable. 

Fusion comes with a built in palette swapping function but it's the slowest thing on earth. Like, slow enough that I don't know why they even included it. Changing just a handful of colors can take 2-4 entire frames, and that's for doing it once. Cycling a palette is straight up out of the question, unless you enjoy bringing a Ryzen to its knees. 

If I could do this on a shader, it would be tremendously faster. For example, Fusion also has built in sprite rotations that also aren't very fast (or nice looking) but it's not hard to find a rotation shader that does the job with a tenth of the compute lag.

The only issue is that I don't know how interoperable GM shaders are with Clickteam Fusion and I know absolutely zero about shader language so I wouldn't know how to convert things if there were differences. (The latter is a big point of frustration for me, because there are a lot of great shaders out there for CRT effects and the like that I wish I could just drop in to Fusion and cannot)

Developer

Hmm. Yeah, I don't know anything about Clickteam, unfortunately. I have converted this shader to work with straight HTML5/ReactJs successfully, so I know conversion is possible... but I can't speak to how easy it would be to convert to CT.

A quick glance at the shaders available on the Yoyogames store, GM accepts .shader files and Clickteam wants .fx files, for starters. I at least know enough about shaders to understand I can't just plug it in and have it automatically work. Oh well. Best of luck out there, this looks great.