I know that there is a small team behind this project so bugs are almost inevitable but I want to talk about two major ones that affect gameplay significantly...
First off, I can't help but be irritated when a big ass hobgoblin just stands right in front of me all looks confusedly waiting to be stabbed in the back and suddenly it teleported behind me and stabbed back... Like what the frick? Did the thing just pulled the ultimate UNO reverse card? This event destroyed my Doom progress because I could not escape and even though I had like 10 health potions, the timer ran out and a bunch of other goblin came in and gangbanged my Lona on the spot... More than hundred days of my pain was done for no reasons...
Another glitch I found while playing magic build was that shock waves skill (water book) some times doesn't work, and the chance that it malfuntions isn't even rare, some fight I use 2 of those with an enemy standing right in front of me and neither worked... The same thing happens with most projectile in the game: arrows, fireballs, waterballs, even tentacles... One fight 3 fireballs of mine slipped through the enemy and when it got close my shock wave didn't work so my Lona get fucked on the spot... I wasn't joking btw, that why I dedicated to never using magic build on Doom mode...
To be honest, I love this game from its mechanics to its core lore to how dark the ambience around Lona is; very well built. However, there are some issues on the surface which don't get much attention to be eradicated...