I'm seeking an experienced Godot 3.5 programmer to work on a prototype of a fast-paced top-down shooter game similar to Hades and Binding of Isaac. I'll fulfilled the role of programmer and had some small help with programming but I'm relatively new to it, and I'd like to focus on art, animation and project management.
https://twitter.com/_Matotam/status/1639054840927256577?t=wWlndf_I25mBQT1bkENHBg...
https://twitter.com/_Matotam/status/1639422348225855489?s=20
Responsibilities:
- To collaborate and be able to follow the design doc and implement game mechanics and features in Godot 3.5.
- Write clean, efficient, and well-documented code that is easy to maintain and modify.
- Keep track of progress and to identify and fix bugs, and optimize performance.
Requirements:
- Strong proficiency in Godot 3.5 and experience with top-down game development.
- Experience with programming game mechanics, AI, and physics in Godot 3.5.
- Good understanding of 2D game development concepts such as collision detection, sprite animation, and particle effects.
- Ability to write clean, efficient, and well-organized code.
- Good communication skills and ability to work collaboratively.
Bonus:
- Experience with Git.
- Familiarity with top down shooter rogue-lites.
This is a volunteer position, and while I cannot offer any monetary compensation, it is up to discussion if the project after the prototype is viable. I'm mainly looking for someone who is passionate about game development and it'll be nice to have something that's more polished than a game jam project for their portfolio.
My itch profile if you'll like to see my other projects.
Check my twitter for some more footage of the project.
I look forward to hearing from you!
My discord: Mato#9165