Hi,
First, let's say your program changed my game ! Some small changement and my 1.75Go goes to 220Mo !
That being said, I have a question about images.
Your program keep telling me "ImageNotPowerOfTwo" and "ImageCompression", except those picture are in a SpriteAtlas (SpriteAtlas v2 of Unity), so does it say so because the Texture is added to the build despite the SpriteAtlas, or does it's just that your program doesn't know when a sprite is packed or not ?
Also, on the same spirit, for sprite packed in a sprite atlas, does the "Size in build" is the size of the SpriteAtlas, or the size on this pellicular sprite ?
That being said, your program is really cool, it provide a very cool and fancy UI to know better what happen in our build.
Also it cool, we came from the same city :D (If i'm not mistaken you're from Montpellier)