So, uh, I just realized I shouldn't be making new topics everytime there's a new update, and I realized most people just continue the updates in a thread, heheh... \ ̶_(o o ;)_̶ / So here's the full Dreamshift devlog! Done properly!!
If you missed the previous devlogs, then read up about them here!
[Devlog 1] [Devlog 2] [Devlog 3] [Devlog 4] [Devlog 5]
If any of this interests you, then maybe you wanna check these links out, too!
[Dreamshift blog] [Dreamshift Discord Server]
Anyways, here's the next update:
Devlog 6
First off, now there's doors!
Anytime you see a question mark over your head, you can press [SPACE] to interact with it! This can range from entering doorways, pressing buttons, flipping levers, or even starting a conversation with someone!
Enemies can also now damage you with a bit of knockback and invincibility frames! Your health also gets reduced when this happens.
Also, there's been a few modifications "under-the-hood" to the game to help make it easier to prototype and code. This mostly consists of making a Health.cs class that can be attached to any object to give it health and receive damage, and also an Attack.cs class that makes an object deal damage to things that have health.
The next devlog will be September 2nd, see you then!