I haven't commented in any game here but for some reason this game really made want to say something.
Just recently discovered the game and I really loved the demo, I was surprised it was so long at some point I forgot it was a demo until I got the reminder from the tutorial, it really left me wanting to read more, I'll be waiting for the full release and any other project that may come later. It was really hard to choose a favorite character between Jayda and Steph but at the end I just ended up relating to Jayda, also as someone who is trying to become an artist I tend to like artist characters and in the case of Jayda I really resonated with feeling like people around you are just better (I was surprised to see that Stuart feels something like that regarding her), I really enjoyed the scene where Syd gets in an argument with Nacho about the meaning of the painting probably being my favorite scene from the demo followed by the talk with Jayda afterwards, and btw, what's the song used there, when the argument escalates? I tried checking the ost in youtube but I didn't find it. In general I connected with the game, I enjoyed its tone how well it changes whenever things get serious, the free time sections just have a relaxing feel to it for me specially with Steph (I love the conversation on the swings and the one about fanfiction)
I also like how many choices are and how the game reacts and references the different kind of combinations of these, related to that in vns I always like to see what all choices lead too but this is one of the few times I felt bad with the options that get negative reactions from the characters, I love first the social event we get to experience and how it has 3 resolutions that will lead to different results but after getting the "art-rig" path I felt uneasy and went back to see the other options, it's been a while since a game made feel like that about a character and my choices.
This ended up being longer than I expected.