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3dSen VR - 3D NES Emulator For Virtual Reality

Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR · By geod

[Finished]Mega Man 2

A topic by JJXB created Jun 29, 2016 Views: 5,421 Replies: 12
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(8 edits) (+2)

List of finished 3dn:

- https://drive.google.com/open?id=0B7NdOESpLXrNUWJWMVJ2SnpNWlk by AstroTibs

Video:


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I know one was included in the incomplete presets but I started one from scratch and got more done.

Mostly done:

title screen, stage select, some boss screens, metal man

can't say what else but here's the link: https://drive.google.com/open?id=0B10xhyqtpi_IOVhj...

My megaman 2 .3dn ive been hammering on Ive put about an hour or so into it so far. sometimes the changes dont seem to save even after i save the 3dn a few times so i have to restart the program a lot.
(1 edit)

It will be a great contribution if you can show me a way to reproduce the "3dn is not saved" bug. I noticed the bug but couldn't reproduce it :(. So remember to backup your work frequently for the moment.

it was being saved, just it was reset upon loading. I loaded megaman 2 to start editing the 3dn again and never loaded the 3dn and saving just meant it saved OVER the old one, i had a spare but i decided to start over. It could be it doesnt like files downloaded the file may of not been unblocked since that is a windows 10 "feature"

So what you mean is the saving function always works but the loading function sometime does not work?

kind of yeah. You can never tell if it ever loads it, and even when it does and you SEE the changes, saving could write a new 3dn as if starting over. At least it did once for me.

What would be helpful is a simple on screen text saying "3dn loaded"

(1 edit)

Tweaked the Intro,Levels,Menus,Level Select Screen and Health Bars and the Mega/Rock Buster Sprite is now a loooot better in my opinion ^-^

http://www.mediafire.com/download/rp6uj54xil01iw2/M2%2BBonus+MM5+Hack+ROM.zip

whose did you tweak btw? just so i can figure out if it's mine that has been tweaked before working on it again (been doing bits on other things so i haven't been doing much modification to any given 3d nes game)

I started tweaking from the start,but i still got to update this link

(10 edits) (+2)

Mega Man 2 v1.0 for 3DNes 1.1b1

I did this from scratch. It's unrelated to the previous versions in this thread, but it looks like geod wants us not to make multiple threads for the same game.

General thoughts:

Mega Man 2 is the first MM game I ever beat. I was dropped off at a friend's house early in the morning, waiting for the bus to school. It was still dark out. We busted out MM2 and played it through to the end. The very emotional and melancholy tone of the ending will stick with me forever. We were on top of the world that day.

MM2 is a huge improvement over MM in that the platforming is sturdier (falling off of moving platforms didn't make you plummet, and you had better control in mid-air to land on ledges), and the bosses are for the most part much more fair. The music is some of the best in the series, too. MM2 was far from perfect and it suffered from some odd design choices, but it's little wonder that this game launched the series into popularity where the first entry had failed to.

I worked on this over the course of multiple days, and actually had to start from scratch a total of three times due to the 3dn save bug. These start-overs, combined with my need to backup and check after every level, made this project take as long as it did. Hopefully the bug will be less frequent in future releases of 3DNes.

The less deleterious bug where "Cube" and "FullCube" patterning leaves huge gaps in walls/floors/ceilings is still present here, but I decided that when it looks good, it more than makes up for the times it does not due to the bug.

Design notes:

One of the first things you might notice is that unlike my MM1 work, the energy bars are prisms instead of cylinders. This was necessary due to the way MM2 displays energy bars in the main menu. The flattened look has kind of grown on me. We'll see what the other games allow for.

You might also notice that the clouds in Air Man's stage are in the foreground, but do not obscure Mega Man. I really wanted them to be able to, but the interior of the clouds share their data with the background of the menu. To make the clouds obstructive would mean to make the main menu illegible.

Furthermore, that cloud data is actually shared by the sky portion of Wood Man's stage, and the entirety of Crash Man's stage. As a result, I sadly had to make those sections flat. The same thing had to happen with the first portion of Wily stage 1. The only way I could see these being satisfactorily resolved is if a future version of 3DNes allows you to change fore/background properties of an individual color in a palette. I don't see this ever happening, so those stages will remain as flat as they are in the meantime.

The giant gears in Metal Man's stage that make up the floor had to be made flat, since a lot of their sprite is the "transparent" color that greatly factors in to how cylinder shapes are calculated. Late in that stage, there are horizontal gears that I was able to make cylindrical, at least.

Previous games:

Mega Man

Words cannot say how much i'm enjoying this emulator,and your MM work for 3DNes! :D

"You might also notice that the clouds in Air Man's stage are in the foreground, but do not obscure Mega Man. I really wanted them to be able to, but the interior of the clouds share their data with the background of the menu. To make the clouds obstructive would mean to make the main menu illegible."

If the cloud is a shape as a whole and the background of the menu is considered itself as the interior of the cloud then you should click on the menu background, change it pattern, press Adjust. In this case 3DNes will not overwrite the cloud shape, it will create will new independent shape for the menu background instead. After that you can customize the cloud and the menu background separately. It will update the manual.doc with this info.

Wow AstroTibs, nice job! We need more well planned-out projects like this in here!