I like the premise of the game!
I imagine increasingly complex levels, where we need to manage time and health. I also think it would be cool to be able to build the robot, adding specific parts to create game strategies
Some comments:
- It would be nice to have some enemies to get in the way of chip collect. Or some enemies defending the base where the chips are, instead of simple boxes
- I don't know if it's a mistake, but until the status with 10 health I died
- For me because of culture, green is related to health and healing - not blue
- Health status by number is not intuitive, I think by bars would be better
- These robots could be controlled by characters, each with their own personality and strengths and weaknesses. Something like Advance Wars! The personality of the characters influenced the functioning of the tanks
The game idea has potential, I wish you all success! Goodbye ;)
*I created a new topic because the rate wasn't working.