I've made bitsies and I've made roguelikes. This was inevitable.
You are Halfway Mouse, and you're all about choices that matter in games. But oh no, you're in a roguelike and everything is random - do your choices matter anymore?
What I'm picturing is a "depth crawl" - it's a linear dungeon where you start from the top, go to the bottom, and go back. Each step along the way is randomly generated.
Instead of exits we have sprites that will teleport you. To allow backtracking we'll have variables called ROOM_1, ROOM_2, etc. that start blank and get set when we use an exit.
So random rooms is kinda solved right?
But what else could we do? I'd like more random elements and maybe a fail state here and there so there can be jokes about permadeath.