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Outpost 5

A free to download rules light sci-fi rpg · By Nameless Designer

Outpost Phase vs Mission Phase

A topic by skeolan created May 11, 2023 Views: 147 Replies: 4
Viewing posts 1 to 4

Howdy! My group and I have finished creating our first Outpost 5 colony, generated a map, created characters, and gotten geared up. We have a few randomly-generated leads to follow on the sector map, and we're eager to get started exploring this strange and dangerous new world.

As we get ready to start this up, I realize I'm feeling uncertain about the intended play-style w.r.t. moving back and forth from the Outpost Phase to the Mission Phase (rulebook page 5)...

  1. When the game begins, are we in the Outpost Phase or do we dive right into a Mission Phase? 
  2. Given an Outpost Phase cycle is a calendar month, is it reasonable to think there may be more than one Mission Phase per Outpost Phase, depending on distance and travel time? Or is the game set up with the expectation that there's only one Mission Phase and one Outpost Phase per Cycle?
Developer (1 edit)

Hey Skeolan, how are you doing? 

1.  Start at the Outpost Phase so you can buy/sell, set project and generate an event (looks like I didn't specify this).

2. Yes, more than one mission can take place per cycle but there is a 1 week downtime rule between mission for characters. You could get round this buy swapping in the "B" team of characters or risking exhaustion and stress which are both interesting choices (and valid options) for the players could make if sightings are disappearing.

Thanks for posting, the questions are all good feedback. Let us know how the game sessions go, this is the first playthrough 'in the wilds' as far as I know.

Question on "Advancement" page 11 -- is surviving five missions supposed to grant *all* of the specified improvements? +1 Health, +1 Stress, +1 Defence, and upgrade 2 skills? Or, are we supposed to pick *one* of those advancements when a character survives their fifth mission? @Nameless-Designer

Developer

Key Skeolan, all the improvements apply.

Glad to share! Thanks for calling out the "one week downtime or exhaustion + stress" consequence, that's definitely an important pacing mechanism. Will be sure to pass along a detailed AAR when we have some Mission and Outpost Phases under our belt