We've recently released the demo for CircumBreak, a psychedelic space-themed brick breaking game with various challenges and extra threats. We've changed a fair few things from the original idea, such as protecting 'worlds' from asteroids instead of keeping a ball on-screen.
All the downloads so far have been from personal friends, so we'd like outside opinions/ideas/general feedback before we push on with new levels and content for final release.
Not expecting anyone to fully finish the demo, later levels get pretty darn hard. Maybe too hard? Is everything clear? Does the tutorial make sense? Any bugs?
Also, this demo has a custom icon for the executable that doesnt work for linux. We'd like to know if it shows up on other platforms.
Thanks :-)
The game page can be found here and our current (but very new) devlog can be found here.