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Player Inventory System for Unity Games

A topic by fideltfg created May 19, 2023 Views: 404 Replies: 1
Viewing posts 1 to 2
(11 edits)

Hi all,

I have written a "drop-in" inventory system for use in Unity games.

I have been developing and testing this alongside other projects I have worked on over the last few years.

It has proven to be pretty flexible and easy to adapt for use in many types of games and genre.

So I have decided to release the source for others to check out and see if I can find ways to improve it.


You can find the asset package here: https://fideltfg.itch.io/player-inventory-system

Or check the source on github here: https://github.com/fideltfg/PlayerInventorySystem

As I mentioned, it's been in dev for a few years as I worked it in to other projects, so the docs and code are not as clear as they could be. But if I get interest in this I will clean it up and update the docs. 

This release is the dev branch and not from any particular game. It does however have a number a features that are common across a lot of games. Such as:

  • Crafting with Recipe System
  • Moveable chests with distinct inventories
  • Character Panel with item typed slots (items can also add buffs to player stats)
  • Auto saving encrypted inventories, chests and player stats to prevent data loss and cheating.
  • Full item<mouse>slot relationships and stackable items allow for simple intuitive item sorting in game
  • While the Item Catalog system allows for easy development and configuration of massive numbers of items.
  • Item collection, deployment and or use function similar to many common games making it easy for players.
  • Full Demo Scene allows you to test the entire system and imagine how it will integrated in to your next project.
  • And many more...

Thanks and please, if you try it let me know what you think.

FidelTFG



Version 0.0.5 alpha has been release.