Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hammer

Scratch that "Zoom-n-Boom" itch... · By RedRoryOTheGlen

Something about the movement

A topic by Vyn MK created May 22, 2023 Views: 394 Replies: 2
Viewing posts 1 to 3
(+2)

I've noticed that boosting towards a direction, either left or right, after going on the opposite forces you to move in an arc.  It's as if the change in direction isn't instant like how quickboosting in the AC games worked. Maybe i'm just missing out on a mechanic, but is this intended behavior? Like, a mechanic for the stability stat where sudden directional changes consume stability or something similar.

Developer

Yeah, dash enforces a minimum speed now. I've been trying to differentiate movement types so there's some situations you'd use one mode over another and vice versa, as well as making builds have more variety in their strengths.

If you want to change dash direction quickly, you'll have to use the Assault Pack and use the dash input again while dashing (chain dashing). Otherwise, jump or burst to change directions, then dash again to continue moving at speed.

Developer

On reviewing, it seems the dashForce variable wasn't being reset without the Assault Pack, so thanks for the heads up on that count! Expect a fix for it soon.