What if instead of finishing tasks we thought of our todo lists as a mob of monsters ready for slaying?
Over the last few months I've been working on a system to help keep people motivated and on track as they seek to finish their never ending list of todos. When people normally say "gamified" they usually mean "we have points and badges" however a lot of gamified apps miss out on many major parts of gamification.
With the system I'm making, Dayquest, you'll be able to continue using the same todolist or task management tool you use everyday BUT be able to turn it into a quest!
To do this I've been documenting (like a table top game) a "rulebook" that will explain:
- How to turn tasks into monsters
- How to track points earn for monsters slain
- How to use your tracked points to rank up from Copper to Bronze to etc
As I finish up the basic task management rulebook I'm planning to release another more extended guide about how to use the system to do project and goal management with a gamified spin.
Any feedback on the concept is really appreciated!
Key Question
- What'd you think of the idea/description?