You can request any new feature that you'd like here, we will assess your idea and implement it if it can be done keeping the game's integrity.
A rouge light tower defense game where the path of monsters can be manipulated by your strategical placement of towers · By
for the future it would be good to have more maps but without objects so players can create their own maze without things in between and maybe bigger maps
edit1: normally on other games when upgrading turrets/anything u don't have to choose a card in a game to get that upgrade, having to choose the card to get the upgrade makes the player think twice before upgrading anything because maybe u dont get that card on your game which can be bothersome/annoying for the player, maybe change some upgreades to be already in place when starting a game e.x. placing more turrets, X turret having an aditional effect
edit2: Endless mode, more rounds instead of the current max 50 and/or more difficulty
Yep we'll try working harder on map structures. That seems to be a common concern for everyone.
Edit 2 will be in the game
about the edit 1, the game's motto is to deal with the cards you've dealt with, whether they are or not are to your liking, you have to make best use of your cards and I think that doesn't need to be changed