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How blind accessible is this game?

A topic by superfreq created Jun 17, 2023 Views: 248 Replies: 1
Viewing posts 1 to 2

Hi there!
I am creating a collection of fully blind accessible games, and your game is listed under the "blind support tag".  The word "blind" means different things to different people, and within that wide spectrum their are various levels of expertise with visual UI's.  but as a fully blind gamer, I am wondering what features this game provides for those who can not see the screen at all.  Do you have "screen reader" or "text to speech" support?  Is your game fully playable with a keyboard or controller, rather than having to point the mouse at buttons on the interface? If the answer to those questions is no, it would still be great to know what options are provided for those with less severe visual impairments, so that I might make them aware of your game's usability for them.  Thank you for any information you can provide, it's very much appreciated! :)

Developer(+1)

I use Ren'Py's built in self-voicing support on desktop platforms, accessible by pressing V. You should be able to access all controls using a keyboard, and I've tried to provide (voiced) alt text when appropriate. I've done a decent amount of extra work to make sure my game's specific features, like procedural text, are supported by Ren'Py's self-voicing.

The game does not support external screenreaders like JAWS, just the OS's built-in TTS. There's at least one open issue for Ren'Py itself to support screen readers via the AccessKit API, but there's no estimated timeline for that.

There are additional accessibility options built into Ren'Py on a menu accessible by the A key, particularly font options. These should work, but they're a lower priority to me than self-voicing.

Thanks for your interest! If anyone who uses these features has feedback or notices anywhere where the game doesn't seem to be using them right, please let me know! I don't have any major vision impairments, so there may be problems that I won't spot.