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3dSen VR - 3D NES Emulator For Virtual Reality

Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR · By geod

Customizing Controller Inputs

A topic by Omega7321 created Jul 06, 2016 Views: 1,759 Replies: 9
Viewing posts 1 to 7
(+1)

Hello, I had just downloaded this emulator and so far it is looking great. However, I can't seem to figure out how to set custom controls for my Keyboard, my Gamecube Controller or my PS4 Controller. Them not connecting is not the issue, as the bumper inputs that rotate the display register for both controllers, but I can't get past the title screen as a result of this and I can not find any guide online, help would be appreciated. :^)

This is not game-specific either, as I had tried it with both Bubble Bobble and Super Mario Bros.

Hi 3DNes uses auto key mapping so no need of manual button configuration.

(+1)

AutoMap is good for a start, but it would be nice to be able to customize them. I've got a USB controller and I would like to be able to set its D-pad to the NES D-pad, and my start, select, A, B, etc.

Currently my equivalent Start and Select rotate the field through the horizontal axis. I can't un-bind default buttons from A and B, and I can't actually deactivate Input buttons on the 3DNes config screen.

3D is great but I'd like to also play these games comfortably.

(+1)

Ok i got it. So you have a wrong auto mapping result. I will add new task of manual mapping then.

hmm... I've tried pressing just about everything on all three and tinkering with the controls, is there any way to manually edit them?

I had also tried re-installing and buying the paid version, but the controls remain the same every time I do.

(3 edits)

My bad, I just realized that the 3dn files are saved separate of the 3DNes file, but none of the controllers are registering apart from the bumpers (It recognizes then GC controller's start button as a bumper) would it be possible for me to set the GameCube Controller's C-Stick to rotate the display?

Edit: Managed to get the keyboard and mouse to work for SOME games, including Kirby's Adventure and Tetris, but always seem to have up and left held down, also Bubble Bobble is unresponsive apart from rotating the title screen, is it possible that it's mapper isn't supported?

Currently joystick implementation has some issues. Will fix in the next release. Try using the navigation button then.

(2 edits)

Hello, for the time being you could use JoyToKey software to map unsupported controller to mouse and keyboard event.