Development Log V1.0.2
Does not break save game compatibility
Additions and Changes
- Changed sprites of town NPCs to be more visually consistent
- Added default icons to equipment slots clarifying their purpose
- Added save confirmation
- Added “game saved” sound
- Added a pause menu with exit button basic options
- Added options to disable screen shake and screen flashes (NOTE: These will be moved into a settings screen that’ll be added in an update coming soon!)
- Added a button to skip intro dialogue
- Added a Patreon logo with list of patrons
- Added proper widescreen support
- Make input for “Submit” more consistent
Bugs Fixed
- Felixia overlay animation issues
- Sprite layering and positioning issues
- Enemy pathfinding through gates, causing early game bypass
- Aphrodisiac gas status effect never disappearing after surrender
- Loot chests being possible to push around
- Ghost enemy sprite being incorretly sprite sorted
- Game start loading bar jumping from 4% -> 100%
Other
- Various small improvements to performance and stability
Coming soon
This is what we’re either already working on, or have plans for an update coming soon.
Gallery
We wanted to push this update resolving common bugs out as soon as possible, rather than forcing you all to wait for us to be finished with the entire gallery.
Settings Menu
We will be adding a settings menu including settings for (but not limited to):
- Audio
- Screen effects (Shake, flash, PostFX)
- VSync
- Resolution
- Windowed/Fullscreen
- UI opacity
- Compact console
More work on character overlay
Currently the main character do not mind too much being naked.
Coming later
Nothing here is set in stone or a promise, this is more of a peek of what we have on the drawing board and want to look into. We are not sure how the final implementation will end up like.
- Impregnation / Pregnancy (… and synergetic items)
- Stats window (creampies, orgasms, enemies killed, etc.)
- More status effects, especially H-oriented
- Status effects with multiple stages
- Revised combat (Combo attacks? Charge up attacks?)
- Revised game progression
- More NPC’s
- More interactions with NPC’s (Various dialogue, H-events, Quests)
- Multi-grapple
- H-traps
- More granular character customization
- Ensure enemies are better rendered if they are obscured (e.g behind trees)
- Need to shower, and visit the bathroom
- Very basic tutorial for new players. (How to move, attack, where to go)