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Adventurers' Guild Incremental

Simple game where you act as a guild owner and hire adventurers · By Cyphe Mercury

Suggestions:

A topic by bsmith502@usa.com created Jun 28, 2023 Views: 130 Replies: 2
Viewing posts 1 to 3
(1 edit)

On the info for when a adventurer dies, it should include what it died to and perhaps even the X/Y coordinates so you can approximate where (if adventurers are dying frequently in the same spot you can know to put a bonfire there) Oh. Or a temporary marker where they died would be fine as well, that when you click on the info message it shows you the spot. Basically anyway that leaves info you can find to suggest good places to build a bonfire when your peoples are dying a lot around there

Okay related to my other post: Seems like some enemy mobs will just randomly start gunning for the hills and bolt off at a pretty solid speed (faster than adventurers can go) in some random direction. This may be the behavior causing them to wind up really close to the starting zone. Anyways if one of your adventurers lock onto this target they have 0 chance of catching them and chase for a while (like 10+s) until I presume the enemy is a certain distance away? May want to check out what is causing them to start bolting off so quickly, and perhaps also shorten the range/duration that adventurers will chase

Developer

I like the idea where info about the death is added coords and what the adventurer died to. I also like the idea of a marker I’ll see if I can add those.

The issue with entities is that they select a random point and of it lands in an area they can go they head that way, they have an out radius and inner radius where if they get to close or too far from (0, 0) and that’s when they do the random far location. I think I can fix this by making a certain distance limit, so I’ll see if I can fix that. I started to really notice this not too long ago, but haven’t done anything yet haha